Friday, May 27, 2011

Game Content: Bottling Dreams

This article provides rules for bottling portions of dreams, what those bottled dreams may be used for and how to harvest the dreams.

Land of Nod

Dreams flow from the mind of the dreamers and do not form a realm into itself but contribute to a place vast and surreal. Dreamers generate this land of dreams, though few dreamers can control their dreams or their contributions to the land of dreams. Humans dream one type of dream and dwarves dream another and the dreams of eldarin are something to behold and the dreams of dragons hold wonders to turn your hair white.
This has been the case since the creation of the world, when entities powerful and terrible created the world and then did something like slept, only to create another world. The ever-new nightly dreams of the living shape and reshape the central part of this world. However, the out lands have had less reshaping and reflect the oldest things and the oldest dreams. There is a timeless quality to the land of dreams and only the select can enter this land while awake, or exert conscious control over their dreams.
Dreamers are the only fixed coordinates in the land of dreams, and there dreams emerge from the landscape the way water emerges from a fountain.

Friday, May 20, 2011

Fiction: Nightmare Country 2/2

Then the clerk said something and it might have been “The dead wanna chew the fat of the livin’,” or it might have been “The dead wanna chew the fat with the livin’.”
“Well, that’s what the Mexicans say, anyhow. Different folks keep different traditions.”
He found what he was looking and it was a small booklet tattered with age and lettering across the booklet’s yellowed skin read “El Muerto.”
“How’d you know we were comin’?” asked Zack.
“Fella’s from that brotherhood you’re tryin’ to get in to come here ever’ year,” said the attendant. “Have been for ages. And the new guys always end up comin’ over here an’ gettin’ ah burger or somethin’. An’ I need to read this to yah.”
Shadows filled most of the gas station. Outside the moonlight anointed the desert in silvers and blues. Zack and Beau knew the colors to be lies. They made the desert look cool when it remained hot.

Friday, May 13, 2011

Fiction: Nightmare Country 1/2

With a tremor that ran from his toes to his scalp, he jerked awake and blinked into a relentless brightness until his eyes adjusted to look out through grimy windows across a terrain large and merciless in equal proportions. “I’m so Lonesome I Could Cry” came from the radio. He shuddered in an effort to shed a nightmare and realized he had been sleeping sitting up. 

Friday, May 06, 2011

Game Content: Encounter; Ashes to Ashes, Part III



This encounter, divided into three sections, focuses on using skill challenges to deal with undead haunting a crematorium in the city. This is Part III, here is Part I and II.

Putting the Spirits to Rest

It is possible for adventurers to temporarily destroy the spirits, however the three incorporeal undead reform with in 1d4 weeks. Resolving the grievances that keep the unhappy spirits bound to the living world allows them to pass on. Each of the three spirits possesses its own personality and wishes.